Heavy Weapon review
In these days of ‘super consoles’, it’s easy to forget what videogames used to be like. Back when games consoles didn’t have enough processing power to run a good-sized Nuclear submarine, and it wasn’t possible to create the massive virtual worlds for the gamer to run around in that you see today, games had to be smaller, and simpler. The upside of this was that the developers had to focus on making the gameplay so addictive that the graphics and the sound and everything else wasn’t quite so important. As a result, game concepts tended to be more straightforward than...
