Operation Flashpoint Dragon Rising was a revelation back in the day. Sure it was for hardcore gamers on the PC and it didn’t let you off lightly. You’d spend ages crawling on your belly through a wood then get shot in the head. Luckily you had quick save so you could take some of that frustration away. On the consoles of course you get checkpoints which I’ll come to in a second.
In this game the fictional island of Skira is being contested by the Russians and Chinese and you, as an American Fire Team leader, are helping out the Russians. Similar to the last game this is no Call of Duty. Enemy and friendly movement isn’t scripted but left to AI which makes gameplay very different every time you play it but can also lead to frustration when your team mates stand in the open to get fired at or enemies don’t seem to respond when shot at.
There are 12 long campaign missions to fight through and you can also play them co-op with up to three friends for a more realistic experience. There are also some shorter missions to play through in co-op which should extend gameplay further.
Play the game on normal mode and the HUD tells you where enemies roughly are in relation to you and waypoints suggest the best way to go. Of course you can play in hardcore mode where everything is turned off and you’re left to fend for yourself and make your own tactical decisions.
Checkpoints aren’t very well spread out though. You’d expect one after each objective but that’s sometimes not the case and you get sent back a long way if you die from a sudden shot to the head.
Operation Flashpoint Dragon Rising isn’t to everyone’s taste, especially not console gamers. The game would probably get a higher score if I was reviewing it on the PC but I think console gamers may get frustrated too soon. Operation Flashpoint: Dragon Rising gets a very good 7 out of 10.
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