It’s been 6 months since Quake Wars came out on the PC. In essence it was Battlefield with humans fighting Strogg aliens instead of warring factions from around the world – and it wasn’t half bad. Now it’s out on the consoles and since then we’ve had some massive online games come out so does it hold up? Let’s find out in my review of Enemy Territory Quake Wars.
This one’s all about the multiplayer. 16 players can compete in squad-based combat. You load out as a special ops, assault, engineer or medic class and work together to complete tasks and advance on your enemies. If you’ve played Frontlines: Fuel of War you’ll know exactly how this plays.
Of course, you can play this single player too and you’ll be fighting with and against enemy AI which has its highs but also a fair few lows – it certainly doesn’t feel like you’re playing properly with other people. This game’s also super-speedy – everyone runs about like Linford Christie so there’s a handy auto-aim which is a bit too helpful when it comes to lining up your sights. Newcomers will at least get a few kills straight off the bat but the speed of gameplay does remove some of the strategy as everyone charges in at lightning pace.
Vehicles can also be boarded on land, sea and air to get you to places quickly and provide some extra fire power. I also like the dark matter cannon which can annihilate your foes with a beam of energy from space.
If you can’t get enough of your squad-based combat and want to try it with some out-of-this world weapons then this one’s worth a look. If you’ve got a PS3 and a 360, get the latter as it looks a bit better and runs a bit smoother. Quake Wars gets a good 6 out of 10.